![]() ![]() Unity's WheelColliders seemed very strange, so we went this route. ![]() The car is just one rigidbody the wheels do raycasts and apply forces to the body as necessary. We ended doing quite a bit of modification, but it's an excellent starting point for a raycast solution. We started with Forest's car project for the vehicle physics. Not sure but it looks like the tire FX from the jeep in the vehicles tut (i'm fooling around with it myself) I like the concept overall, and it is quite fun already bronx i seem to remember a long time ago didn't you guys post a chopper version of this? I would add more crazy methods to acquire your prey. if you back the jeep up where the terrain is steep (especially in that canyon) the camera shoots way up into the air. if you made it that big so it wouldn't have too many joints maybe just do a hoop-rod-hoop or kinda something like this: IMO the chain should be much smaller - it really kills the realistic scale of everything else. ![]() when dropping off a raptor, if you drive very slowly or very fast over the platform sometimes the raptor either gets stuck or disconnects - maybe snagging on a collider edge? i found it very hard to snag a raptor without roadkilling it first (is it even possible?) - though i was able to get raptor-raptor kills which was fun. Just one capable of driving a car.Haha that's fun - i almost felt bad for the poor raptors. Oh, and we especially like the cunning and inexplicable twist, which is that you're a raptor too. ![]() The game is soaked in physics-centric fun, and the ability to create an account to keep a log of your achievements and high scores adds unexpected meaning to the whole thing. Downed raptors are impaled on the ball, adding extra weight to it for smacking up some more dinosaurs should you desire it and there are even bonuses for doing so. Sharp turns send this spiked ball swinging around (every movement dictated by a solid and satisfying physics engine), and well-timed actions lead to skull-crushing impacts and clotheslined reptiles. The joy is in the killing, which can be done either by ramming into the dinos, or deploying a ball and chain that hangs from the back of your jeep. Melding the joy of all-terrain vehicles and dinosaurs, Off-Road Velociraptor Safari has you driving a 4x4 across a prehistoric landscape, ploughing through ancient reptiles before collecting their bodies and depositing them at specified locations. This game is proof that browser-based gaming can work, and that Fallen Empires' Legion (the Tribes sort-of sequel) won't be held back in the slightest by its medium. Velociraptor Safari looks great, runs great and is a fully featured game with persistent stats, achievements, leaderboards and objectives. To play it you download a neat 3MB plug-in for your browser of choice before the whole thing jumps to life right there in your browser window. To play a decent game in Firefox is to eat cereal off a plate with a fork: outright nonsense done wrong-wise.īut look across these two pages I've been playing webgames all month and loving it This here game, Off-Road Velociraptor Safari, is obscenely fun. A browser is for the internet not games (at least not 3D games). Last Month We broke the news that the effective sequel to Tribes would be entirely browser-based, and through our veneer of professionalism it was apparent that we were fundamentally unsure about the whole thing. ![]()
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