![]() ![]() The graphics are very nice and the gameplay is very smooth. Overall we've come away from Tekken 7 with a big smile and very impressed. The load times varied from about 10 to about 30 seconds, which does take away from the experience a bit, but it should be noted that this the demo is likely not optimised to the same degree as the final build will be come release. The only downside in our hands-on session was the loading times in the arcade and versus modes. Sadly we couldn't customise any of the characters in this demo, so we can't compare that feature to previous instalments. The character animations are fluid and the character models look beautifully detailed. It's smoother than Tekken 6 and Tekken Tag Tournament 2 which is to be expected. The game in general feels smooth, there was no noticeable frame-rate drop, which is essential in a fighting game. The Rage Drive allows for some powerful and stylish combos that can get the player back in the match. ![]() Like the Rage Arts, each character has a Rage Drive and some are harder to perform than others. It empowers a single attack or a series of attacks by increasing the damage and highlights the character in a blue aura. The Rage Drive can be activated by sacrificing the Rage Mode. The Rage Art is powerful, but they can be blocked or sidestepped which makes people decide on when to activate it as once it's used, successful or not, it's gone. It's a cool new feature that allows people who are struggling in a match to turn it around in an instant. The Rage Art mechanic can be activated when in Rage and the amount of damage it does depends on the amount of health the player has. The Rage mechanic itself has had a bit of a rework, it doesn't add as much damage as it did in Tekken 6 and Tekken Tag Tournament 2, instead its main purpose now is to allow players to use their Rage Art. There are new mechanics in Tekken 7 called 'Rage Art' and 'Rage Drive', however don't get them confused with the 'Rage' mechanic which has been in the series since Tekken 6. So for those worrying if the transition from Street Fighter to Tekken made him overpowered, your fears have been quashed. Kazumi is a powerful character and for those who don't know, she is the wife of Heihachi and mother of Kazuya.Īlso to put some minds at ease, Akuma doesn't feel overpowered to go against or play as. Shaheen again has a great design and is a pleasure to play, he could become a fan favourite. Claudio has a rather cool design and is mysterious, there's more to him than meets the eye we think. Our favourite characters from the new additions are Claudio, Shaheen and Kazumi. ![]() We didn't play all of the new characters as we did not play as Josie and Master Raven who was recently announced, wasn't in the build that we played. All the new characters felt different to each other and that's great considering how many new characters there are. We also played as a number of the new characters such as Akuma, Claudio, Gigas, Katarina, Kazumi, Lucky Chloe and Shaheen. Even though they are returning characters, they feel fresh and are a joy to play. We played as a few of the series regulars Kazuya, Steve, King and Hwoarang. There isn't much difference and the end result is the same, whether this will be changed or fleshed out in final build remains to be seen. You can play from Akuma's perspective as well. There's no loading screen or fade to black which is amazing considering the graphical fidelity. The most impressive thing, though, is the seamless transition from cutscene to fighting. Dodging Akuma's move will result in you having more health than if you didn't step out of the way. When this part of Tekken 7 was shown off in June and it looked very impressive, and being right in front of screen and playing it impressed us even more.īefore the fight kicks off there is a cutscene where Heihachi and Akuma talk and they actually start exchanging blows, then up comes a screen prompt to move to the right to dodge Akuma's projectile attack. There was only one part of this mode available to try and that was the fight between Heihachi and Street Fighter's Akuma that we saw at E3. Recently we had the chance to get hands on with the game on PlayStation 4 (using a DualShock 4 controller) and this is what we discovered. Tekken 7 is easing its way onto consoles early next year after having enjoyed an extended spell in Japanese arcades. ![]()
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